Dallen Larson

Software & Game Engineer — C# .NET Epicor Kinetic Unity/Photon React

  • Ships features with measurable outcomes.
  • Clear communication with PMs, designers, and stakeholders.
  • Learn fast, document fast, deliver fast.

Projects

Experience

  1. Software Engineer

    QYLO — Jun 2025 – Present

    • Shipped live updates and managed releases across web and Unity.
    • Built a party-brawler prototype in Unity (C#, Photon): online/local play, match flow, highlight/replay hooks.
  2. Software Engineer (Contract)

    Rook Studios — Dec 2023 – Jun 2025

    • Lead programming for CLAY-TIME™, 130+ production scripts; 4+ mechanics.
    • ~60% fewer frame drops via physics optimization and async loading.
    • Built multiplayer prototypes and gameplay systems with Unity (C#).
  3. Epicor ERP Software Engineer

    Six S Partners — Apr 2024 – Apr 2025

    • Kinetic UI dashboards, BAQs/BPMs, custom workflows to streamline ops.
    • Third-party integrations via Epicor REST; improved report time & reliability.
    • Collaborated cross-functionally; tuned SQL performance and deployments.
  4. Full-stack Developer (Training)

    Nashville Software School — Aug 2022 – Aug 2023

    • React + C#/.NET projects; REST APIs; SQL-backed models and migrations.
    • Agile/Scrum, GitHub workflows, and ERD/database design.

About

I’m a Nashville Software School grad in Austin, focused on building reliable, human‑friendly software. My background spans Epicor ERP customizations, full‑stack web, and commercial game development.

I value pragmatic solutions, crisp communication, and measurable results—whether I’m improving workflows in Epicor Kinetic or shipping performant gameplay systems in Unity.

Core Skills

  • C#, .NET
  • Epicor Kinetic, BAQ/BPM
  • Unity, Photon
  • React, HTML, CSS, JS
  • Git/GitHub
  • REST fundamentals