Dallen Larson
Software & Game Engineer — C# .NET Epicor Kinetic Unity/Photon React
- Ships features with measurable outcomes.
- Clear communication with PMs, designers, and stakeholders.
- Learn fast, document fast, deliver fast.
Projects
Experience
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Software Engineer
QYLO — Jun 2025 – Present
- Shipped live updates and managed releases across web and Unity.
- Built a party-brawler prototype in Unity (C#, Photon): online/local play, match flow, highlight/replay hooks.
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Software Engineer (Contract)
Rook Studios — Dec 2023 – Jun 2025
- Lead programming for CLAY-TIME™, 130+ production scripts; 4+ mechanics.
- ~60% fewer frame drops via physics optimization and async loading.
- Built multiplayer prototypes and gameplay systems with Unity (C#).
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Epicor ERP Software Engineer
Six S Partners — Apr 2024 – Apr 2025
- Kinetic UI dashboards, BAQs/BPMs, custom workflows to streamline ops.
- Third-party integrations via Epicor REST; improved report time & reliability.
- Collaborated cross-functionally; tuned SQL performance and deployments.
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Full-stack Developer (Training)
Nashville Software School — Aug 2022 – Aug 2023
- React + C#/.NET projects; REST APIs; SQL-backed models and migrations.
- Agile/Scrum, GitHub workflows, and ERD/database design.
About
I’m a Nashville Software School grad in Austin, focused on building reliable, human‑friendly software. My background spans Epicor ERP customizations, full‑stack web, and commercial game development.
I value pragmatic solutions, crisp communication, and measurable results—whether I’m improving workflows in Epicor Kinetic or shipping performant gameplay systems in Unity.
Core Skills
- C#, .NET
- Epicor Kinetic, BAQ/BPM
- Unity, Photon
- React, HTML, CSS, JS
- Git/GitHub
- REST fundamentals